Nearly one in five people who play, buy

18% of players who open a Ludeo go on to purchase. That is what changes when the thing you put in front of someone is the game, not a video of it.

RogueByte

Old Detroit patrol - 100% lethal precinct clear

Measured Play to purchase, not impressions or views.

Real engine Every play counted is the studio's own build.

Repeatable A new moment takes minutes, not a new shoot.

18% Play-to-purchase conversion
100+ Partner studios, from solo devs to AAA
10K+ Creators making moments from partnered games

We partner with over 100 game studios to better engage with their fans

Bloober Team Gaijin Gruby Games GSC Game World IO Interactive KRAFTON Nacon Playtika Relic Entertainment Red Storm Skystone Games Starbreeze

Seven use cases, and what each one returns

Every one runs on a playable moment of your own game. The effort and the cost are real, and so is the caveat where there is one.

01

Creator seeding

Handing a creator a playable moment instead of a key changes the ask. They do not have to download, install and hunt for something worth clipping. You have handed them the clip, and it is playable, which is the novelty that gets posted.

What to expect Do not blast fifty. A handful of genre-fit creators who actually post beats a wide cold send every time. Track which links get played: that tells you which creators to build a real relationship with.

~30 minFreeLaunch week, any time

02

Community challenges

Your Discord is the audience that already cares. A moment with a leaderboard turns a quiet channel into a weekly event, and it repeats without you making new content each time.

What to expect The value is the repeatability. A new moment takes minutes to make, so you are not capped at a weekly cadence. Start weekly, and if a challenge is pulling real engagement, nothing stops you running them daily.

~20 min setupFreeStudios with an active Discord

03

Playable social posts

A video clip is something you watch. A moment is something you play, and "this is the actual game, not a trailer" is a hook most game posts do not have. It works anywhere you already post: X, Instagram, Facebook, Reddit.

What to expect Treat it as the default: any time you would post a clip, post a playable moment instead. Moments run on desktop, so on mobile-heavy platforms the post is the hook that pulls people to a computer. Saying "play it on desktop" plainly is a clear call to action, not a downgrade.

~15 minFreeLaunch day, announcements

04

Steam wishlist building

Next Fest rewards the games that arrive with an audience already behind them. A playable moment is what you can put in front of people in the weeks before it, without pulling the team off the build to ship a demo.

What to expect Weeks of small consistent pushes, not one post. The moment is what makes each push worth clicking, and it is the same moment every time, so the cost does not repeat.

Hours, over weeksFreeStudios with a Next Fest slot

05

Website and newsletter embeds

Embed a moment on your homepage or game page, ideally beside the Wishlist or Buy button, and a page people skim becomes one they play. In a newsletter it is the centrepiece rather than another screenshot.

What to expect The website embed is set and forget: done once, it works for every visitor after. The newsletter is per send, but it reaches people who already opted in to hear from you, so it converts well.

~1 hourFreeAny studio with a site or a list

06

Playable ads

A video ad is charged for a view. A playable ad links straight to a moment someone can play, so the click goes to an experience rather than another trailer. When someone plays before they decide, they arrive at your store page already warmed up.

What to expect Test before you scale. Run it small next to a normal video ad, look at the real numbers, then decide. The playable version should pull a better conversion, but prove it on your own game first.

~half a day setupYour ad spendStudios putting money behind reach

07

Press and review outreach

Sending a journalist a build means a download, an install, and time they usually do not have. A curated moment lets them experience your best slice in seconds from a link, which lowers the bar to getting looked at. When the coverage window closes you can unpublish it.

What to expect This complements a key, it does not replace one. Some press will want the whole game. The playable link is for a fast first look from the ones who would otherwise never open your build.

~1 hourFreePre-launch, review push

What creators and players said, unprompted

Posted in the creator Discord and in Twitch chat while a partnered moment was live. Verbatim, with handles.

it ran better in browser was kinda mad
SlyhippoTwitch chat, during a partnered stream
the idea is sick tbh
LurkInTheDarkTwitch chat
that's a cool feature, useful
ugottafriendTwitch chat
your platform is really cool
JAYRAWCreator Discord
hope more studios continue to want to incorporate it
General AndrewsCreator Discord
waiting for the BIG game for it
SpezitypCreator Discord

Or check the claim yourself

Run these on your own game.

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