Give your audience something to do.
Ludeo turns the moment you just played into a link your viewers play in seconds. The real game, in the browser, no download, and a post nobody else on the feed can make.
nyx_: gg
kelp: that last trial was actual insanity
bibbo:
dartmo: how did u even survive that
BOTLudeoBot: Play this exact moment → ludeo.com/play/13z-queen-moth
kelp: wait what
sofa_core: it just opened????
dartmo: no download??
A real moment from a real build, and how a drop lands in chat. 13Z on Steam →
Playable moments need a desktop browser. Open this page on a computer to try one, or join now and set yours up later.
Play from 100+ games · solo devs to AAA
What you get out of it.
The Creator Program runs on Lurkit. Studios fund the campaigns, and members see them first.
- Paid quests. Take a brief, meet the requirements, get paid. Everything is written down before you start.
- Sponsorships. Direct deals with studios. Lurkit handles the contract and the payment, so you are not chasing an invoice.
- Key campaigns. Games and early builds land in your inbox, including titles before they are public.
- We amplify what you make. Ludeo reshares program creators’ moments through its own channels, so your link keeps travelling after your post stops.
Program members see the campaigns first.
It is not only the money.
Games you would have played anyway are the headline. They are not the whole pile.
The clip ends. Then what?
You put the best thirty seconds of your session in front of an audience. They watch, they type something, they scroll on. An hour later the chat is empty and the comments have stopped.
When the stream ends, there is nothing left for them to do.
None of this is about your content. A clip lets them watch what happened, and that is the format, not you. A playable link is the first thing you can hand your audience that they can actually pick up.
A link they can play. A board they want to top.
The moment gives your audience something to do. The leaderboard gives them a reason to come back and do it again.
Ludeo takes the moment out of the studio's actual build. What your audience plays is what you played, in the real engine.
No main menu, no tutorial, no first hour. Your link drops them into the exact moment that made the clip worth watching.
No new platform, no embed codes, no approval flow. If you can paste a link, you can drop a playable.
Add a leaderboard to the moment you share and every run your audience makes lands on it. The link stops being a single click and turns into something your chat argues about until the challenge closes.
They sign in with Steam to post a score, so you can see who actually played, not just who clicked.
- 116,671YOUyyou
- 216,594nnyx_
- 315,978kkelp
- 414,403ssofa_core
- 513,129ddartmo
Challenge ends in 2d 5hThis run 16,671
40K subscribers
Play that exact moment yourself, no download:
ludeo.com/play/13z-queen-moth
you SERVER OWNER
One link you own, everywhere your audience already is.
Four steps, and the longest one is picking a game.
Apply to the program
Your channels, your platforms, your email. That is the whole application.
Pick a game
Choose from the catalogue in your dashboard and take the campaign brief with it.
Play your moment
Play the way you normally play. Ludeo captures the moment from the real build, so there is no second recording and no extra edit.
Share the link
Description, pinned comment, post, Discord. Anywhere a link goes, the game goes with it.
Tracked on Twitch, YouTube, YouTube Shorts and TikTok
New campaigns and playable drops land in the Discord first.
The part where you look for the catch.
Every program page has one. Here is ours in plain language, on one page, so you do not have to dig through terms to find it.
Nothing here costs you anything to find out.
Free. Studios pay. Creators never do.
No exclusivity. Work with any studio, network or platform, always.
Yours stays yours. Your content is yours. The game's IP stays the studio's.
No minimum audience. Applications are read one by one, small channels included.
Leave whenever. Nothing locks, nothing renews, nothing to cancel.
The things creators ask first.
Which platforms count? +
Twitch, YouTube, YouTube Shorts and TikTok. Those are the platforms the program tracks, so those are the ones campaigns pay against. You can share your link anywhere, but content on those four is what gets counted.
Do my viewers have to download anything? +
No. They tap the link and play in the browser, in seconds. No install, no account wall, no launcher. That is the entire point of the format. Moments run on a desktop browser today, so a viewer on a phone will need to open it on a computer.
How much extra work is this? +
You play the game you were going to play. The moment is captured from the real build, so there is no separate recording session, no editing pass and nothing to render. Sharing the link is one line in a description.
Will it actually grow my channel? +
We will not promise you numbers, growth depends on your content. What the format adds is interaction: a viewer who plays your moment has a reason to comment, replay the clip, and come back, and none of those exist when the only option is watching. It is also a kind of post most channels cannot make yet, and being early to a format has been worth something on every platform so far.
How do I get paid? +
Through Lurkit, which handles the contract and the payment for paid quests and sponsorships. Organic campaigns pay in access and keys rather than cash, and both types run in the program.
What if the games I play are not in the catalogue? +
Then the program is a poor fit right now, and you should say so in your application rather than force it. The catalogue is 100+ games and grows, so it is worth checking again. Creators who play across a range of games get more out of this than creators living inside one title.
The Creator Program runs on Lurkit, the campaign platform most creators already have an account on, and the catalogue comes from the studios already shipping with Ludeo.
Join the Ludeo Creator Program.
It takes about five minutes and costs nothing.
Questions before you apply? The fastest answer is in the Ludeo Discord, where the team and the rest of the program already are.
Ready when you are
Four details. The team reads every one of these.
Campaigns fill. Members see them before anyone else does.
Application received
The team will come back to you by email. One thing left: the program's campaigns and payments run on Lurkit, so finish your signup there and you are done.
Finish on LurkitMaking a game? Put your best moment in these creators' hands.
Ludeo for studios →