Free early access · ends Aug 31 · closing soon
Turn your best gameplay moment into wishlists. Playable from one link.
Up to $10K creator marketing grant, for selected studios
Trusted by 100+ games, from solo devs to AAA
Ludeo cuts the moment from your real build and turns it into a link players play in seconds, right where they saw it.
A live moment from 13Z: The Zodiac Trials, running the studio’s real build. This game on Steam →
Playable on desktop
A Ludeo moment runs the studio's real PC build, so it needs a computer. Copy the link and open it on your desktop, and it starts in the same fight you just watched.
Trusted by 100+ games · from solo devs to AAA
Send one clip. Be playable in days.
Built by a team that sold games for a living, led by gaming veterans including Rob Schonfeld, former CRO of Activision Blizzard. Questions first? Ask us on Discord.
Application received
Thanks for joining Ludeo Indie Early Access! We’ll review your studio and reach out soon to help you get set up and start your integration.
Join the DiscordPeople see your game everywhere. Almost nobody plays it.
Your Steam page is live. The clips are getting views. The wishlist line barely moves. And the event date does not move either.
Views without play
A clip can prove people liked the edit. It cannot prove they felt the mechanic, or that they want more of it.
Demos ask a lot
Find it, download it, install it, start from minute zero. Every step between a viewer and your game loses players.
The window is fixed
Next Fest, launch day, Gamescom. The date does not wait for your funnel to warm up.
Views climb. Wishlists crawl. A playable link closes the gap.
The moment watchers can press play, the wishlist line stops being flat.
Keep the demo. Add the moment.
A demo asks players to find it, download it, and start from the beginning. A Ludeo link drops them straight into the mechanic that made them care.
Built from your real build
No remakes, no fake demos. Ludeo slices playable moments directly from your game. Your engine, your build, 100% of your IP.
Players play, not watch
Turn passive viewers into active players. A 30 second hands-on hook converts better than any trailer.
Shareable by design
Every Ludeo is a link. Drop it anywhere. Players share their own moments, and your discovery compounds.
Every step between a viewer and your game loses players. A Ludeo removes all of them.
Your next click could be someone playing your game.
What prior use cases show
*Based on prior use cases.
Everything in the Indie Program. Free through Aug 31.
One link. Every surface of your campaign, all pointing players at the same moment.
All of it. Free through Aug 31.
Get free early accessFrom your game to playable, in 1 to 3 days.
Light-touch by design. Works with your existing build. No engineering lift, no roadmap negotiation.
Send a clip and your date
One gameplay clip, one campaign date. That is the whole application.
Drop in the SDK
You get SDK access and a setup path for your engine. Your first playable ships the same day.
Tag more moments
Polish, tag more moments, and wire up your campaign, all without pulling your team off the roadmap.
Go live with creators
Publish for review, go live within 24 hours, and launch through the creator network.
Available for all game engines
Built for studios with a moment worth playing.
[✓] The program is for you if
- You have a playable PC or console build, even an early one.
- There is a real date on your calendar: a demo launch, Next Fest, release, Gamescom, or a creator campaign.
- You want your marketing spend to come back as players and wishlists you can count.
[–] Not for you yet if
- Your build is pre vertical slice. Come back when one mechanic is stable, we will be here.
- There is no discovery event anywhere on the horizon.
- You need mobile HTML5 playable ads. That is a different product, and Ludeo does something else.
See what happened after the click.
Define the path before the campaign starts: link open, five second play, store action. Run the playable beside what you already run, and read the result with denominators, not vibes. Your studio owns the data.
The risk questions, answered first.
About 3 to 5 days
First playable the same day. Full integration takes about 3 to 5 days. Your roadmap stays exactly where it is.
Beside your stack
Keep the demo, the creators, the store page. Ludeo adds a layer. It replaces nothing.
Your link, your data
The playable link and everything it measures belongs to your studio, not to a platform.
Nothing to install
Players click and play in the browser. No download, no launcher, no friction. That is the point.
Send a clip today. Be playable this week.
Be playable when the industry is looking.
Onboarding moves to paid, the up to $10K grant track closes, and your game misses the one week players, press and publishers are all in the same place.
Free early access ends Aug 31, the week the industry meets at Gamescom, Cologne, Aug 26 to 30.
Register before the deadline and you lock every early access benefit, the grant track included.
What studios ask before applying.
Which engines and platforms are supported? +
All major game engines, for premium PC and console builds. If you can send a gameplay clip, we can make it playable. Your setup path tells you exactly what your build needs.
How long does integration really take? +
First playable the same day you drop in the SDK. Full integration takes 1 to 3 days max, without pulling your team off the roadmap. Your setup path includes the exact steps for your engine and build.
Does Ludeo replace my Steam demo? +
No. A demo asks for a bigger commitment and starts at minute zero. A Ludeo starts at the exact moment that earned attention, from a link, with nothing to install. Studios run both, and the link also promotes the demo.
Do players need to download anything? +
No. The moment runs in the browser from a single link, in seconds. No download, no install, no account wall between a curious player and your game.
What gets measured, and who owns the data? +
Link opens, five second plays, and store actions, with the event definitions agreed before your campaign starts. Your studio owns the link and the data. You can compare the playable path against any campaign you already run.
What does early access actually cost? +
Nothing through Aug 31. Integration, the marketing kit, and the creator network launch are included. Selected studios also qualify for the creator marketing grant of up to $10K.
Send one clip. Be playable in days.
Built by a team that sold games for a living, led by gaming veterans including Rob Schonfeld, former CRO of Activision Blizzard. Questions first? Ask us on Discord.
Application received
Thanks for joining Ludeo Indie Early Access! We’ll review your studio and reach out soon to help you get set up and start your integration.
Join the DiscordYou’re in - application received!
Thanks for joining Ludeo Indie Early Access! We’ll review your studio and reach out soon to help you get set up and start your integration.