Free early access · ends Aug 31 · closing soon

Turn your best gameplay moment into wishlists. Playable from one link.

Up to $10K creator marketing grant, for selected studios

Trusted by 100+ games, from solo devs to AAA

Ludeo cuts the moment from your real build and turns it into a link players play in seconds, right where they saw it.

Real game Exact moment Open web No download
🔒 ludeo.com/play/13z-zodiac-trials
Playable
13Z: THE ZODIAC TRIALS 00:00 / MOMENT

A live moment from 13Z: The Zodiac Trials, running the studio’s real build. This game on Steam →

Playable on desktop

A Ludeo moment runs the studio's real PC build, so it needs a computer. Copy the link and open it on your desktop, and it starts in the same fight you just watched.

Up to$10KCreator marketing grant, for selected studios
5xUplift in game sales vs video campaigns*
1K+Content creators ready to promote your game

Trusted by 100+ games · from solo devs to AAA

Bloober Team Gaijin Gruby Games GSC Game World IO Interactive KRAFTON Nacon Playtika Relic Entertainment Red Storm Skystone Games Starbreeze
Apply in two minutes

Send one clip. Be playable in days.

  1. 01You apply. Two minutes, no build upload, no NDA dance.
  2. 02We come back with SDK access and a setup path for your engine.
  3. 03Your first playable goes live the same day the SDK goes in. Full integration takes about 3 to 5 days.

Built by a team that sold games for a living, led by gaming veterans including Rob Schonfeld, former CRO of Activision Blizzard. Questions first? Ask us on Discord.

Free early access · ends Aug 31 · no card, no commitment

Application received

Thanks for joining Ludeo Indie Early Access! We’ll review your studio and reach out soon to help you get set up and start your integration.

Join the Discord
The gap

People see your game everywhere. Almost nobody plays it.

Your Steam page is live. The clips are getting views. The wishlist line barely moves. And the event date does not move either.

Views without play

A clip can prove people liked the edit. It cannot prove they felt the mechanic, or that they want more of it.

Demos ask a lot

Find it, download it, install it, start from minute zero. Every step between a viewer and your game loses players.

The window is fixed

Next Fest, launch day, Gamescom. The date does not wait for your funnel to warm up.

Views climb. Wishlists crawl. A playable link closes the gap.

The moment watchers can press play, the wishlist line stops being flat.

PLAYABLE LINK GOES LIVE VIEWS WISHLISTS
The moment

Keep the demo. Add the moment.

A demo asks players to find it, download it, and start from the beginning. A Ludeo link drops them straight into the mechanic that made them care.

01

Built from your real build

No remakes, no fake demos. Ludeo slices playable moments directly from your game. Your engine, your build, 100% of your IP.

02

Players play, not watch

Turn passive viewers into active players. A 30 second hands-on hook converts better than any trailer.

03

Shareable by design

Every Ludeo is a link. Drop it anywhere. Players share their own moments, and your discovery compounds.

With a Ludeo
See the clip Click the link Playing the real game
Seconds
With a demo
See the clip Find the store page Download Install Launch Start at minute zero
If they persist

Every step between a viewer and your game loses players. A Ludeo removes all of them.

The exact moment that earned attentionVSA full game from minute zero
Your real engine, the real gameVSAn HTML5 reconstruction
The open web, anywhere a link goesVSA walled garden placement
A real gameplay actionVSA view or a click
A layer beside your stackVSAnother platform to migrate to

Your next click could be someone playing your game.

Apply Now Free early access · ends Aug 31

What prior use cases show

5xUplift in game sales vs video campaigns*
+20%Player-to-purchase conversion when players try before they buy*
<1 dayFrom SDK install to your first live, shareable Ludeo

*Based on prior use cases.

Free early access

Everything in the Indie Program. Free through Aug 31.

Up to $10K creator marketing grantFor selected studios, to spend on content creators promoting your game.
Launch through 1K+ creatorsYour playable moments land in the hands of creators waiting for new games.
Full integration serviceSelf serve with the SDK, or white glove with our team beside yours.
Marketing kitReady-made assets for your store page, socials, and creator briefs.
A reusable playable link you ownOne link for every surface: posts, DMs, embeds, store page, campaigns.
A defined path to the storeFrom link open to play to store action, measured and owned by you.
ludeo.com/play/your-game
A creator’s video description A post on X or TikTok A Discord announcement Your Steam page A publisher DM

One link. Every surface of your campaign, all pointing players at the same moment.

All of it. Free through Aug 31.

Get free early access
The path

From your game to playable, in 1 to 3 days.

Light-touch by design. Works with your existing build. No engineering lift, no roadmap negotiation.

01
5 minutes

Send a clip and your date

One gameplay clip, one campaign date. That is the whole application.

02
Same day

Drop in the SDK

You get SDK access and a setup path for your engine. Your first playable ships the same day.

03
Days 2 to 3

Tag more moments

Polish, tag more moments, and wire up your campaign, all without pulling your team off the roadmap.

04
24h review

Go live with creators

Publish for review, go live within 24 hours, and launch through the creator network.

Available for all game engines

Honest fit

Built for studios with a moment worth playing.

[✓] The program is for you if

  • You have a playable PC or console build, even an early one.
  • There is a real date on your calendar: a demo launch, Next Fest, release, Gamescom, or a creator campaign.
  • You want your marketing spend to come back as players and wishlists you can count.

[–] Not for you yet if

  • Your build is pre vertical slice. Come back when one mechanic is stable, we will be here.
  • There is no discovery event anywhere on the horizon.
  • You need mobile HTML5 playable ads. That is a different product, and Ludeo does something else.
For UA and BD leads

See what happened after the click.

Define the path before the campaign starts: link open, five second play, store action. Run the playable beside what you already run, and read the result with denominators, not vibes. Your studio owns the data.

LINK OPENtracked
5 SECOND PLAYtracked
STORE ACTIONtracked
WISHLIST / PURCHASEwhere tracking allows
Zero surprises

The risk questions, answered first.

[⏱]

About 3 to 5 days

First playable the same day. Full integration takes about 3 to 5 days. Your roadmap stays exactly where it is.

[+]

Beside your stack

Keep the demo, the creators, the store page. Ludeo adds a layer. It replaces nothing.

[⌂]

Your link, your data

The playable link and everything it measures belongs to your studio, not to a platform.

[▶]

Nothing to install

Players click and play in the browser. No download, no launcher, no friction. That is the point.

Send a clip today. Be playable this week.

Apply Now No card, no commitment
Free early access closes Aug 31

Be playable when the industry is looking.

00
Days
00
Hours
00
Min
00
Sec

Onboarding moves to paid, the up to $10K grant track closes, and your game misses the one week players, press and publishers are all in the same place.

Free early access ends Aug 31, the week the industry meets at Gamescom, Cologne, Aug 26 to 30.
Register before the deadline and you lock every early access benefit, the grant track included.

Apply Now
Questions

What studios ask before applying.

Which engines and platforms are supported? +

All major game engines, for premium PC and console builds. If you can send a gameplay clip, we can make it playable. Your setup path tells you exactly what your build needs.

How long does integration really take? +

First playable the same day you drop in the SDK. Full integration takes 1 to 3 days max, without pulling your team off the roadmap. Your setup path includes the exact steps for your engine and build.

Does Ludeo replace my Steam demo? +

No. A demo asks for a bigger commitment and starts at minute zero. A Ludeo starts at the exact moment that earned attention, from a link, with nothing to install. Studios run both, and the link also promotes the demo.

Do players need to download anything? +

No. The moment runs in the browser from a single link, in seconds. No download, no install, no account wall between a curious player and your game.

What gets measured, and who owns the data? +

Link opens, five second plays, and store actions, with the event definitions agreed before your campaign starts. Your studio owns the link and the data. You can compare the playable path against any campaign you already run.

What does early access actually cost? +

Nothing through Aug 31. Integration, the marketing kit, and the creator network launch are included. Selected studios also qualify for the creator marketing grant of up to $10K.

Apply in two minutes

Send one clip. Be playable in days.

  1. 01You apply. Two minutes, no build upload, no NDA dance.
  2. 02We come back with SDK access and a setup path for your engine.
  3. 03Your first playable goes live the same day the SDK goes in. Full integration takes about 3 to 5 days.

Built by a team that sold games for a living, led by gaming veterans including Rob Schonfeld, former CRO of Activision Blizzard. Questions first? Ask us on Discord.

Free early access · ends Aug 31 · no card, no commitment

Application received

Thanks for joining Ludeo Indie Early Access! We’ll review your studio and reach out soon to help you get set up and start your integration.

Join the Discord